Ingame model of a EK Cobra tactical crossbow.
It's my first model using a PBR (Spec/Gloss) texturing workflow and I learned a lot about texturing and modelling during this project.
Special thanks go to Maren Gerbach (https://www.artstation.com/mareng) for all the help, feedback and motivation.
Polycount: 14.141 (crossbow), 4.848 tri (stock), 798 (frontgrip), 288 (arrow) => 20.075 total
Textures: 4k (crossbow), 2k (stock), 1k (frontgrip), 512x256 (arrow)