Hello visitor. :)
I am a passionate 3D Artist and Gamer with focus on Hard Surface Environments & Props.
If you have to describe me with one sentence it would be:
A passionate 3D artist and gamer with the heart of a geek born in the 80s.
Beside art, games, rock/metal, modelkits, scifi and fantasy stories are an important part of my life.
These were also which brought me into game art, as I wanted to visualize the fantastic stories in my head, creating lasting and fun experiences for my friends. Over time my focus in art shifted toward design and the more technical aspects of objects which finally results in me decide to become a Hard Surface & Weapon Artist.
For this I left my job at Blizzard Entertainment, head back to Germany and started my study at the Game Academy Frankfurt.
The cornerstones of my work mentality are quality, efficiency and absolute commitment. Because to this I constantly challenge myself, looking out for the big picture and forward to new workflows and tools. Being able to share my knowledge with other and help them to improve and shine is the icing on the cake for me.
My main tools are 3dMax & Substance Painter/Designer and I am also familiar with ZBrush, Maya, Photoshop as well as CryEngine, Unity and Unreal.
Student Projects:
1st Semester. Gimmys Escape - 2.5D Platformer - Unity Engine
2nd Semester: R.O.S.T - Isometric action adventure - Unity Engine
3rd Semester: Wizard Wars - Turn based Strategy Game
4th Semester: Unit 74 - Third Person Vehicle Shooter
Create and provide internal training for new hires as well as catch-up and build-up training related to customer support and game content.
Worked on the german localization and bug testing of the Starcraft 2 Galaxy editor
Handling customer contacts regarding all Blizzard Games. This includes ingame issues, compromised accounts as well as billing and technical issues.