Website powered by
Frerk Guentzler
Frerk Guentzler
3D Environment Artist - Cloud Imperium Games
Frankfurt, Germany

Summary

Hello visitor. :)

I am a passionate 3D Artist and Gamer with focus on Hard Surface Environments & Props.

If you have to describe me with one sentence it would be:
A passionate 3D artist and gamer with the heart of a geek born in the 80s.

Beside art, games, rock/metal, modelkits, scifi and fantasy stories are an important part of my life.
These were also which brought me into game art, as I wanted to visualize the fantastic stories in my head, creating lasting and fun experiences for my friends. Over time my focus in art shifted toward design and the more technical aspects of objects which finally results in me decide to become a Hard Surface & Weapon Artist.
For this I left my job at Blizzard Entertainment, head back to Germany and started my study at the Game Academy Frankfurt.

The cornerstones of my work mentality are quality, efficiency and absolute commitment. Because to this I constantly challenge myself, looking out for the big picture and forward to new workflows and tools. Being able to share my knowledge with other and help them to improve and shine is the icing on the cake for me.

My main tools are 3dMax & Substance Painter/Designer and I am also familiar with ZBrush, Maya, Photoshop as well as CryEngine, Unity and Unreal.

Skills

3D ModelingTexturingPBR TexturingTexture BakingHandpainted TexturingHigh-poly ModelingLevel DesignProgrammingProject ManagementGame DevelopmentGame DesignUV Mapping

Software proficiency

3ds Max
3ds Max
3DCoat
3DCoat
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
xNormal
xNormal
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya

Productions

    • Video Game
      Star Citizen
    • Year
      1960
    • Role
      Environment Artist
    • Company
      Cloud Imperium Games
    • Video Game
      Hunt Showdow
    • Year
      2018
    • Role
      QA - Tools and Sandbox
    • Company
      Crytek
    • Video Game
      Revenant
    • Year
      2020
    • Role
      3D Weapon Artist
    • Company
      Black Ice Studios
    • Video Game
      Fallout Cascadia
    • Year
      2018
    • Role
      3D Artist (Props & Weapons')
    • Company
      n/a
    • Video Game
      Command & Conquer - Tiberian Genesis
    • Year
      2020
    • Role
      3D Artist (Prop & Weapon)
    • Company
      Modding Project (no company)

Experience

  • Student (Digital Art) at Games Academy Frankfurt
    Frankfurt, Germany
    October 2017 - Present

    Student Projects:

    1st Semester. Gimmys Escape - 2.5D Platformer - Unity Engine

    2nd Semester: R.O.S.T - Isometric action adventure - Unity Engine

    3rd Semester: Wizard Wars - Turn based Strategy Game

    4th Semester: Unit 74 - Third Person Vehicle Shooter

  • Customer Service Trainer at Blizzard Entertainment
    Versailles, France
    February 2008 - March 2015

    Create and provide internal training for new hires as well as catch-up and build-up training related to customer support and game content.

  • QA Localization tester (German) at Blizzard Entertainment
    Versailles, France
    June 2010 - July 2010

    Worked on the german localization and bug testing of the Starcraft 2 Galaxy editor

  • Customer Service Representive at Blizzard Entertainment
    Versailles, France
    September 2006 - April 2017

    Handling customer contacts regarding all Blizzard Games. This includes ingame issues, compromised accounts as well as billing and technical issues.